AI Insights · Timothy · July 2024
Top 5 Third Person Games on Android in Ukraine for Q2 2024
Explore the performance of the top five third-person games on the Android platform in Ukraine for Q2 2024, including insights on downloads, revenue, and active users.
In Q2 2024, the top five third-person games on the Android platform in Ukraine showcased varying performance metrics in terms of downloads, revenue, and weekly active users. Data from Sensor Tower provides a closer look at these trends.
Subway Surfers from SYBO Games experienced fluctuating weekly revenue, peaking at around $600 in early April before dropping to approximately $6 in mid-June. Downloads showed a similar pattern, with the highest weekly downloads reaching nearly 24K in the first week of April and again at around 22K in the last week of June. Weekly active users remained robust, increasing from around 306K at the beginning of the quarter to about 395K by the end of June.
PUBG MOBILE by Level Infinite maintained a strong revenue stream, starting the quarter with approximately $111K and peaking at about $195K in mid-May. Downloads were relatively stable, ranging from around 12K to 18K weekly. However, weekly active users showed a decline from approximately 888K at the beginning of April to around 629K by the end of June.
Going Balls by Supersonic Studios LTD saw consistent download numbers, averaging around 11K to 17K weekly. Weekly active users showed a slight decline from about 69K to 56K throughout the quarter. Notably, the game did not generate any reported revenue during this period.
Race Master 3D - Car Racing from SayGames Ltd had modest revenue figures, with weekly earnings peaking at around $176 in early April. Downloads remained stable, averaging between 10K and 14K per week. Weekly active users showed a gradual decline from approximately 51K to 46K over the quarter.
Frontline Heroes: WW2 Warfare by Homa, a newer entry, saw increasing download numbers, starting with 217 in early April and reaching up to 18K by mid-June. Weekly active users followed a similar upward trend, growing from around 6.8K to nearly 46K by the end of the quarter. The game did not report any revenue during this period.
For more detailed insights and data, visit Sensor Tower.